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Pillars

The subject lanes content lives in, the owned idea, and all pillars at a glance

Content strategy / Pillars

The four lanes that decide what gets made. The system exists to do three things: make Monday easy (never ask "what do I post?", ask "which lane is due?"), keep me recognisable (repetition is what builds "he's the interactive experiences guy"), and cover the funnel (so reach content doesn't crowd out revenue content). Anything that doesn't serve one of those three gets cut.

Four layers, each answers one question: jobs answer why a post exists (job.md), pillars answer what it's about (the four lanes below), series answer which show it belongs to (one per pillar, the Series section), and structure + format answer how it's built and delivered (02 Skills/Structures.md, docs/foundation/formats.md).

Everything is written for the one person: a creative leader or budget-holder, ambitious, time-poor, chasing their next trophy. The full profile and their exact words live in person.md.


All pillars

Priority order. When choosing between two ideas, the one closer to winning business wins.

# Pillar Handle Primary intents Series
01 Interactive Experiences the craft Educate + Prove Behind the Screen
02 Building a Studio the story Inspire + Prove Building By Default
03 Systems Thinking the promise Educate + Entertain Conversation Design
04 Film and TV the personality Entertain Watch List

The intents are the jobs from job.md; the series column names each pillar's lead show, with the full roster in the series system (docs/series/00 content-series-system.md).

The handles are the second memory system. The pillar name tells you the subject, the handle tells you the role: what I make (craft), where I'm going (story), what I offer (promise), who I am (personality). A business showing up on socials needs exactly those four.

Dyslexia is not a pillar, it's the thread. One origin story for the systems passion: I built systems around myself before it was a business skill. It surfaces wherever the journey is personal, in 02 (the build) or 03 (why I think in systems), tied to neither. The cleanest bridge to By Default's founding belief.


The pillars in brief

The detail behind the summary table, one pillar at a time.

01 Interactive Experiences

the craft
Theme The interactive and digital brand experiences I build and tear down, the studio's actual craft, read through my lens.
Audience Industry first (brand teams, publishers, marketing execs, budget-holders), community second.
Platform LinkedIn for the commercial angle, Instagram for the visual breakdown.
Owned idea's home Designed participation: planted hardest here, but it travels everywhere (see the owned idea, below).
Prove content Breakdowns of my own projects, the McValue card game (442% over benchmark, it's public).
Avoid Turning every post into a pitch. Most should make someone feel the idea, not book a call.

02 Building a Studio

the story
Theme Everything it takes to build By Default: the creative work, the business behind it, and the act of building an audience itself. Systems, standards, selling, learning to show up on socials.
Audience Both. Peers follow the journey, industry sees how a small studio outperforms.
Platform Instagram for the journey, LinkedIn for the "how we deliver" angle.
The thread Dyslexia and the systems that help me thrive. The personal story underneath the professional one.
Prove content Tales from the Rescue (anonymised war stories), the delivery systems, "how does a studio this small produce at this standard?"
Avoid The private line. No money, no pricing anxiety, nothing that reads as "this founder is struggling" (the public/private rule in job.md).

03 Systems Thinking

the promise
Theme Turning chaos into systems for creative teams, with AI as the biggest arena. Consistency, standards, delegation, save-and-reuse. The educate lane that matches the business promise word for word.
Audience Both, with a wide top-of-funnel pull. Speaks straight to the swipe file: "I can't keep the standard of work consistent across my team", "I'm so unorganised with my marketing collateral", "I struggle to delegate."
Platform Instagram for hot-take video, LinkedIn for the deeper thesis.
The skill it teaches Conversation design, articulating what you want to AI. The answer to "I'm prompting and prompting and can't get what I want." Their AI pain is a systems failure wearing an AI costume: paying for the tools and still getting generic output, because nothing is saved, reused, or standardised.
The AI stance Human skills first, tools in support. Permission-giving, not preaching. The label is hype, the capability is real.
Avoid Sounding like every AI-hype account, and drifting into productivity-guru content. Systems in service of creative standards, not systems for their own sake.

04 Film and TV

the personality
Theme Film and TV read as a designer: how scenes direct your eye, how platforms design the binge.
Audience Community, the widest possible top of funnel.
Platform Instagram (visual, video). Kept light, posted less often than the core lanes.
Carries Designed participation, made felt. The "one more episode" pull is participation everyone already recognises.
Avoid Becoming a film-review account. The design lens is the point, not the review.


The owned idea

Designed participation. The one phrase I want my name on: the By Default framework, turning attention into action. You don't remember what you scrolled past, you remember what you played with.

Creators get known for the thing they say all the time. This is mine. Its home is 01 (the commercial breakdowns) and it comes most naturally in 04 (the binge, the "next episode" pull), but the rule is bigger than either: say it, in passing or in full, in as many pieces as possible, across every pillar. Repetition is the strategy, not a risk.

Conversation design is not a second owned idea. It's the series name for pillar 03, doubling as the skill it teaches (articulating what you want to AI). One phrase to be known for, one skill to teach. Don't split the catchphrase budget.

On this page
  • All pillars
  • The pillars in brief
  • The owned idea
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