One-liner
I take apart the digital experiences you scroll past every day, and show you what they're actually designed to make you do.
| Status | Live |
| Format | video (+ saveable carousel) |
| Pillar | 01 Interactive Experiences (the craft) |
| Role | lead-gen spine, made human |
| Platform | Instagram (the reaction), LinkedIn (the takeaway) |
| Owned idea | designed participation |
Description
A video series. Talking head or at the desk, screen-sharing a website, a campaign, or an event experience I've found, reacting to it in real time, then pulling out the one design decision underneath. Not a review for the sake of it. Every episode ends on something a brand got right or missed about participation, so a marketing director watching walks away with something they can use on Monday.
This is the spine for pillar 01, and where the phrase designed participation gets planted. The pillar is the work (interactive experiences), the phrase sits on top of it. Watch List does the lighter, film/TV version of the same lens.
The breakdown
The repeatable structure (every episode):
- The find. "Look at this." Open on the screen, in motion, reacting. The pattern interrupt is that you're genuinely into it.
- The reveal. Slow down and point at the one thing doing the work. How it directs your eye, choreographs the click, engineers the "just one more".
- The so-what. Name what most brands miss here, and what taking part would actually look like. This is the line that makes it lead-gen, not reach.
- The verdict. One screenshotable sentence. A verdict, not a hedge.
The one rule that keeps it commercial: never stop at "this is clever". If an episode doesn't end on an insight the budget-holder can apply, it's a reaction video, and reaction videos buy reach you can't convert. The so-what is non-negotiable.
What to avoid:
- Becoming a review or reaction account.
- Throwing shade. Name a weak experience only to point at the better way, never to dunk on someone's work.
- Letting your own process leak in. Showing how you'd build it is Building By Default. Behind the Screen reviews what already exists. Keep the line clean or the series blurs.
What you can review: websites, campaigns, digital-physical events, product launches, streaming interfaces, retail experiences, apps, onboarding flows, anything a brand built for people to take part in.
The saveable carousel format (built in)
Some breakdowns work better as slides you save than as video. When they do, use the two-move structure that plays on the double meaning of "impressions" (the ad metric, and the first feeling something gives you):
- Cover with the campaign and the thesis line (the screenshotable one).
- First impression - the honest gut reaction in one second.
- The mechanic - the strategy underneath, the participation move.
- What most brands miss - the gap between served and taken part in.
- The takeaway - one thing the reader can apply.
Same series, same lens, saved instead of watched. Not to be confused with First Impressions (08 First Impressions.md), the celebration-only curation carousel: these slides carry a Behind the Screen verdict, critique included.
Episode seeds
Cover all five of the person's problems over time, not just the experience ones: identity, positioning, experience, consistency, AI.
- A checkout flow that makes you feel clever for buying (and the one that makes you rage-quit).
- A brand campaign microsite: what the landing second is engineered to do to you.
- The BBC 3D World Cup experience, reviewed live (research already in
07 Research). - An onboarding flow that earns the second session, versus one that loses you in step one.
- A physical brand event, and the digital layer that made or broke the participation.
- A streaming home screen: how it designs your evening before you've chosen anything.
- A rebrand breakdown: what actually changed beyond the logo, and whether it speaks to the audience it needs (answers "our brand doesn't reflect who we are any more").
- A challenger brand that got in front of the right people, and the positioning move that did it (answers "nobody knows we exist").
- A website that looks great and wins nothing: where the business problem got lost between the design and the build (answers "our website doesn't bring us any business").
- Interactive Branding: a one-off on editable brand assets that export the correct treatment (could also sit in Building By Default).
Cross-references
- Pillar, owned idea, and launch order:
docs/foundation/content-pillars.md(01 Interactive Experiences). - Sister series: Watch List (the lighter film/TV version of the same lens).