One-liner
Founders' real design and brand problems, diagnosed and prescribed with the tone and structure of a therapy session.
| Status | Experiment |
| Format | split-scene video (patient → desk → prescription) |
| Pillar | 01 Interactive Experiences (the craft), secondary 02 Building a Studio |
| Role | educate first, prove second |
| Platform | Instagram (the format is the hook), LinkedIn (the prescription) |
Description
A therapy-style format where you diagnose a founder's design or brand problem and prescribe the fix. Real problems, real prescriptions. The session framing does two jobs at once: it's a pattern interrupt (nobody else opens a design video lying on the sofa), and it reframes design problems as things you treat, not things you're stuck with. Each episode is a mini case study of how you think, so the education carries proof inside it.
The breakdown
The repeatable structure (every episode):
- The session. Open top-down on you lying on the sofa or floor as the "patient", describing the problem in first person, in the founder's exact words.
- The diagnosis. Name what's actually wrong - the real problem underneath the symptom they walked in with.
- The treatment. Cut to the desk. Demonstrate the fix on screen, live.
- The prescription. One clear takeaway, written like a prescription. The screenshotable line.
The one rule: the problems must be real. Discovery-call material, recurring pain points across founder briefs, things happening publicly in the industry. Invented problems make it a sketch; real ones make it a consult you got to watch.
What to avoid:
- Letting the gag eat the content. The therapy framing is the wrapper; the diagnosis is the value.
- Punching down at the patient. The founder on the sofa is your one person - treat their problem with respect, mock the problem, never the person.
- Drifting into how-to tutorials. Prescribe the fix and show the thinking; don't teach them to be their own designer.
Source material
- Real problems from discovery calls and client conversations
- Recurring pain points spotted across founder briefs
- Industry problems happening publicly
- Questions from DMs and comments once the series is live
Monetisation
- Figma templates and design libraries sold as "homework" tied to each episode
- Lead magnet: downloadable diagnosis checklist / brand audit template for email capture
- 1:1 consultancy with a Stripe link - "book a real session" CTA
- Longer term: a paid Design Therapy workshop or cohort
Episode seeds
- "Our brand doesn't reflect who we are any more" - the identity session.
- "Nobody knows we exist" - the positioning session.
- "Our website doesn't bring us any business" - the conversion session.
- The founder who redesigned their logo three times and fixed nothing - the real problem was never the logo.
- "We look like everyone else in our category" - the differentiation session.
Cross-references
- Pillar and intents:
docs/foundation/content-pillars.md(01 Interactive Experiences, educate + prove). - Boundary: Behind the Screen (
01 Behind the Screen.md) reviews work that already exists out in the world; Design Therapy treats the founder's own problem, first-person. The person's five problems seed both - different chair, same patient. - Source: Content Series Playbook (2026-07).